The computer game Apocalypse is an early arcade-style combat-dedicated flight action shooter written by Gordon J. Key for the Acorn Archimedes. It was only the second game released for that platform to feature fast real-time 3D polygonal graphics, although the background terrain and sky are represented by disappointingly featureless expanses of colour. The bitmap images and text reproduced on this page are © 1990 The Fourth Dimension.
At the end of each mission, the Royal Guild of Spacing would deliver their verdict on your performance. They had an amusing assortment of biting remarks, so I decided to resurrect them to live forever in cyberspace. The screenshot below was taken using ScreenGrabber and animated using InterGif.
If your web browser supports JavaScript then the conclusions of the Guild (see below) will differ for multiple visits to this page.
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Designed by C.
Bazley using a RISC OS
workstation and HTML³.
Background pattern is © Sophia Field. |
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