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| Date | Event |
|---|---|
| 20/12/2011 | Updated the file formats document to describe the polygonal objects set and font formats for the first time, and finally completed the file structure document. |
| 15/06/2011 | Andrew Hutchings (one of the original authors of Star Fighter 3000) has created a new Xbox game "inspired by Star Fighter 3000" for the Dream.Build.Play challenge 2011. You can watch a video of his entry on YouTube. |
| 07/05/2011 | Updated the file formats document to correct obvious errors in the description of the sky file format and to describe the meaning of colour numbers. |
| 13/02/2011 | New releases of all four Star Fighter 3000 editing utilities, the significant difference being that SFSkyEdit and SFColours now estimate the true (rather than in-memory) file size on-the-fly. Removed the archives containing individual applications (the maintenance cost outweighs any benefit of smaller downloads). |
| 30/01/2011 | Fixed a bug in my command-line program gkdecomp. |
| 29/01/2011 | Published portable command-line programs to compress and decompress files using Gordon Key's compression format. Almost completely rewote the ImageFileConvert plug-in for Star Fighter 3000 bitmap graphics files: it now supports sky colours definitions and the game title screens. |
| 09/01/2011 | Replaced the decompression code in my Star Fighter 3000 music format converter with a dependency on release 40 of CBLibrary. New releases of all four desktop editing utilities (fixed a memory leak in FednetCmp and SFtoSpr). Switched to a sans-serif font to improve text readability. |
| 03/01/2011 | Updated the documention on Gordon Key's compression format. |
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Designed by
Christopher Bazley.
All material relating to Star Fighter 3000 is © Fednet Software, 1994, 1995 |
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